3/1/2024 0 Comments Bad checksum snes9x![]() ![]() Don't try to scroll past the end of the range. Issue: Emulator crash if you scroll too far down in the memory window Workaround: Choose something (e.g., RAM) 'viewing' dropdown then go back to ROM. Issue: 'Show Hex' (memory) window shows blank ROM on 1st open Workaround: Don't rely on Step Out for function calls that straddle any interrupts. Issue: Step Out doesn't step out to the expected place Workaround: Re-open the breakpoint window, and click OK. Issue: Breakpoints don't hit after certain operations (e.g., save state load) Here's a list of what they are in case you run into them. The debugger has some 'personality traits' I've gotten used to working around. are open-source and so are easy to extend.have interfaces that suit newer UI/UX paradigms.have been tested more thoroughly to weed out issues.When I first started looking into debugging SNES it was a while ago, this was one of the best options available.ĭespite the age of the SNES today, there is a lot of information out there sourced by fans and tools under active development. You press the 'Breakpoints' button to get a pop-up dialog for setting those. ![]() The game, main debugger interface, and memory view are in different windows. It's a special build of Snes9x with a debugger bolted on. What I use for most of my patching stuff is Geiger's SNES debugger. It takes some getting used to because of type of debugging it is and for other reasons. I'll answer, although it's not the popular answer. Summary: I'm making a case for a certain type of debugger.Ī couple times people trying to get into ROM patching ask me what tool I use. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |